![]() ![]() They showered us with background information about the character, about his travels and his personality. First rough ideas and sketches went back and forth. The entire process was accompanied by our partners at Middle-earth Enterprises. Can you describe the process of bringing Gollum to life for the game? There were also inconsistent reports of Gollum having webbed hands or wearing dark clothing. Like a creature that is emerging from the swamps. We looked into Tolkien's description of course, but also into earliest visual takes on the character, which tended to be quite amphibian. We decided early on to build him from the ground up and try a fresh take. To design an iconic character like this was quite the challenge. I love this.'" Serkis mimicked the sound, added in the word "gollum," and the rest was history.(Image credit: Daedalic Entertainment / Nacon) What was your inspiration for the design of Gollum in the game? Gospel truth, this is absolutely true, I watched his back rippling, and I just thought, 'That's brilliant. But I was inspired by my cat, who was called Dizz at the time." The actor went on to describe that while he pondered what the "gollum" utterance should sound like, "My cat came in and literally coughed up a fur ball in front of me. ![]() "I'm not the sort of actor who just can pull out a voice," Serkis explained in a separate interview at Awesome Con, "That's not how I work. It came from a chance meeting with his cat. ![]() However, the physical and involuntary concept of the "gollum" sound itself didn't come from any deep introspection or masterful craftsmanship. This helped him wrap his mind around what it's like to be in Gollum's head. The British-born actor referred to constricted throats, obsessive behaviors, and trying to think from the perspective of an addict. In one interview, Serkis talked about the genesis of the voice and how it started with him looking for inspiration for the character. ![]()
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